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 * Copyright (c) 2023-2025 110476592@qq.com
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 * 1. Redistributions of source code must retain the above copyright notice,
 *    this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright notice,
 *    this list of conditions and the following disclaimer in the documentation
 *    and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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 */

/**
 * @file abs_painter.cpp
 * @brief 截图工具 
 * @author 110476592@qq.com 
 * @note   承接Qt项目外包定制开发。长期接收C++项目实训学徒,联系QQ：110476592。
 */

 
#include <painter/abs_painter.h>
#include <common/draw_context.h>
#include <QPainter>

AbsPainter::AbsPainter(QObject *parent) : QObject(parent) {}

bool AbsPainter::drawImage(QPainter &painter, const QVector<QPoint> &points,
                          const DrawParam &param) {

  if (!isLive()) {
    sendEndNotify();
    return false;
  }

  painter.setOpacity(m_opacity);
  processImage(painter, points, param);

//  this->decOpactiy();
  return true;
}

void AbsPainter::startOpactiy() { m_startOpactiy = true; }

void AbsPainter::sendEndNotify() {

  if (m_sendNotify) {
    return;
  }

//  Q_EMIT requestCmd(CMD_MAGIC_END);
  qDebug() << "send CMD_MAGIC_END CMD_CLOSE_GUI";
  m_sendNotify = true;
}

void AbsPainter::decOpactiy() {
  if (m_startOpactiy) {
    m_opacity *= 0.70;
  }
}

bool AbsPainter::isLive() {
  if (m_startOpactiy) {
    if (m_opacity < 0.10f) {
      return false;
    }
  }

  return true;
}
